A neuro-biological approach to modeling the information ecology of the Complex Adaptive Organization means to see organizations as living, conscious entities dedicated to problem solving. In this perspective organizations are concerned with efficient processing and treatment of different information stimuli. Patterns, composition and frequencies of information flows lead to evolutionary adaptation of the affected information circuits in the form of a re-wired organizational information network. The most efficient and probably most complex information processing system we know today is the human brain. It therefore seems appropriate to use some of the basic features and mechanisms that occur in neural networks of the brain to model dynamics of efficient information management. The simulation model we created could be called a “multi-agent based neural network simulation”: Imagine employees as agents, acting in a company just like an interconnected group of artificial nerve cells that affect each other in such a way as to arrive at a result based upon their inputs. This is adjusted in time until it best matches the required answer. Recurring processes related to information flows lead to evolutionary adaptation of the neural network, adaptation in reaction to the sensory inputs, in order to become more efficient in solving “standard problems” of information processing. In our conceptual model, the resources available to the agent - necessary to release organizational energy - are knowledge, time, attention and other agents. The model in general needed to include aspects of organizational culture, environmental influences and the behavior of information actors affected by their individual, dynamically changing characteristics.
Agents
Agents posses knowledge and the ability to communicate; they can therefore exchange certain information with each other. The exchange of information consumes the agents’ resources: time and attention. Agents exchange information preferentially, which means that some agents have a higher probability to mutually exchange information. This probability depends on the quality of past experiences during mutual interactions that were either positive or negative in regards to project completion. Agents learn either if their exchange partner shares information that is new to them, that is not yet known, or if, due to a successfully completed objective, they create new knowledge. Then their individual competence grows, since they are able to perform more efficiently in fulfilling organizational objectives.
Knowledge - The “knowledge profile”
To implement the knowledge that an agent holds, imagine an explicit visualization as a list that details areas in which the agent possesses knowledge, and the degree of mastery of that knowledge. This is what we call an agents “knowledge-profile”.
Knowledge- Area 1 2 3 4 5 6 7 8
Competency-
Level 0 4 6 2 0 0 3 6
The length of the knowledge-profile is chosen exemplary; here it contains 8 knowledge-areas. The competency levels are heterogeneous and variable, as they are constantly affected by agents’ interactions. Competence, understood as “enacted knowledge”, can grow if agents learn, and decay if the competence is not used. Knowledge is enacted, or used when agents communicate, i.e. actively share information.
Preferential exchange- the communication vector
Agents exchange information preferentially, that is, there is a probability of initiating communication with certain other agents. An agent is only conscious of those agents that he knows. To implement this idea in the simulation, we used vectors. The individual communication vector of an agent displays his individual preferences in the form of probability values for contacting other agents. Their length shows how many agents an individual agent can possibly connect to (respecting the connectivity restraints, see paragraph “Organizational objectives - the recipe”):
comm. -vector agent-C: [ 0.15 ; 0.06; 0.15 ; 0.15 ; 0.8 ; 0.19 ; 0.16 ; 0.06 ]
This is an exemplary communication vector of agent C. He knows 8 other agents that he contacts with different probabilities. We aggregate all individual communication vectors to a communication matrix that visualizes all inter-agent relations. This is what we called the “weighted information network map”. It adds qualitative and cultural aspects to a purely relational network map, as it integrates the agents’ dynamically changing preferences to activate certain “nodes” of the network. The inter-agent relations in this model can be a-symmetric, meaning that the probability of A contacting B is not equal to the probability of B contacting A.
“Weighted information network map”:
AGENT A AGENT B AGENT C AGENT D AGENT E AGENT F AGENT G AGENT H AGENT I
AGENT A 3 25 5 5 12 12 9 14
AGENT B 10 6 34 18 12 17 4 9
AGENT C 15 6 15 15 8 19 16 6
AGENT D 5 34 5 …
AGENT E 23 8 35 …
AGENT F 12 32 0
AGENT G 12 4 2
AGENT H 9 7 46
AGENT I 14 10 0
Strategic objectives - the recipe
The recipe is an abstract requirement list containing organizational objectives in the form of competency levels to be activated and released by the agent population. It underlies an evolutionary dynamic that reflects externally changing market requirements. Once the recipe has been created, it is postulated to a randomly assigned agent (= entry point). This agent checks how far his own knowledge profile and competencies cover the stated requirements. In most of the cases (and taking the realistic situation into account that the complexity of today’s organizations overwhelms individual capacities) the agent starts to spread the recipe to his colleagues that are available in his communication vector. He does this by creating a new, or activating an existing link between him and his exchange partner. The creation and maintenance of a connection between agents consumes an energy which we label “attention”. So communication is only possible if the exchange partner has sufficient “attention” in order to establish and maintain a connection. Once a connection between two agents is established, it allows information to flow. Each active connection, implying a process of active communication, consumes attention. The maximum number of simultaneously active connections is globally limited for all agents to the value “connectivity”. The minimum of connections an agent is obliged to maintain is fixed.
Knowledge
Area
Entry point 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15
Competence
level Agent C 3 5 9 0 0 4 1 0 10 13 5 0 0 11 2
Communication, knowledge exchange and learning
In the run of communication, agents are combining their knowledge and competence by exchanging information with each other. Agents learn from each other in the course of recipe completion. This is the case, if one or both exchange partners have heterogeneous knowledge profiles. Then it is possible that some of the information exchanged raises the knowledge of the agent. Of course agents learn only in those areas, in which the competence of their exchange partner is higher. Learning takes place, when an agent discovers that his competence is lower. In that case he can pick up one unit of competence as long as he has sufficient attention to “keep up the line”. Agents don’t lose knowledge related to the competency that they share, they rather “keep it up to date” and stay on their level of competence whilst using it. On the other hand, connections and competence levels in knowledge areas that are not used in the exchange process, decline exponentially. Relations and knowledge areas are not kept up to date in regards to the ever changing organizational environment. The rates of knowledge- and connection decline can be fixed. Once all knowledge areas are covered by interconnected, communicating agents that have sufficient competence levels, we say the recipe has been accomplished. Agents that collaborated successfully in the moment of recipe completion create new knowledge, which raises their competence.
System adaptation and network evolution
In order to create a truly adaptive system, a “learning organization”, certain feedback loops needed to be implemented. Those active inter-agent communication configurations that lead to recipe completion are strengthened: the probability to re-contact the colleagues with whom the agent has successfully performed raises. The weights in the weighted information network map are shifted to reinforce “good practice” patterns. This feedback-loop is the fitness function that the social network follows. It leads to an evolutionary network adaptation. At steadily changing market conditions it forces the organization to adapt their strategy. Thus evolution is in fact co-evolution. We design a simulation with “mutating” recipes that randomly change their composition. The speed of market change dictates how urgent the necessity of adaptation is. A drastically changing content is a sign of fundamental changes on the market landscape.
Organizational energy release
Efficiency is measured via a ratio of an input-output relation. In this conceptual model agents provide time, attention, knowledge and readiness to share information and generate in collaboration with other agents accomplished recipes. Using a ratio which has been proposed by Simon and Davila (2000), we can measure the managerial efficiency with which information is managed. Like similar ratios, for example the ROI (Return on Investment), the Return on Management (ROM) describes how efficiently a manager has chosen amongst various information sources, given limited managerial time and attention, to release organizational energy. Simon and Davila defined the return on management as follows:
ROM = Organizational energy released / time and attention invested
We expanded this ratio by integrating the number of agents necessary to fulfill the strategic objectives. In this perspective, information is managed efficiently if a minimum of time, attention and involvement of agents is necessary in order to accomplish the problem solving process. In our simulation the ROM is consequently defined as follows:
ROM = Recipes completed / time and attention invested + number of agents involved
